Exploring the Fallout Universe, the Gaming World’s Most Surprising TV Hit
The post-apocalyptic TV show is back to its platform, and it's safe to say that fans were delightfully shocked by the excellence of its first season. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three separate characters, it succeeded in capturing multiple facets of the player's journey.
We followed Lucy the vault dweller, trying to act with integrity and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his organization's dogma and creates significant chaos in powered exoskeleton; and the Ghoul, a breakout character who has entirely abandoned any moral compass out in the contaminated wilderness.
Building Anticipation for Season Two
The show's first season conclusion disclosed key information about those responsible for the atomic conflict that sealed a society in underground vaults for centuries. It also raised several enigmas open for the upcoming chapter – and, on this occasion, anticipations are much greater.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says one of the series creators.
“Heading into the initial season, people were like, ‘Just get it right’,” states a key figure from the games. “We are ecstatic with the reception to the show, so this time people are coming in with more excitement and altered expectations.”
A New Vegas Vibe for Season Two
The upcoming season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the series, despite the fact that it was a bit broken at launch.
“It embodies a arid atmosphere, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That parched, desolate iconic highway feeling of the game is so much rewarding to bring into the show.”
In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it will honor the player’s journey.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tactile feel – its makers ensured authentic items and environments were built, echoing the cobbled-together nature of the outposts in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a blue screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a interactive medium, is to appear as if it’s tangible.”
Indeed, virtually every element you see on-screen is real, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are portrayed by animatronics, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is made by accomplished storytellers who are also longtime fans, in collaboration with the game developers behind the franchise. This common understanding for the world is clear in the finished show.
The new batch of episodes is being released on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the previous season. This approach will foster a new viewing experience, a dynamic the team themselves are excited to witness.
“It has more depth, it’s larger in scale, it’s funnier, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”